Even the best guardians will find landing 9 headshots without a single miss difficult and totally unreliable. The game’s meta itself is determined by both TTK (lethality) and ease of use (forgiveness). What are they, what are their strengths and weaknesses, who are they for, which are best, and how should you use them. The range is awful, but its crazy rate of fire, consistently vertical recoil pattern and stability make it so much fun to use. Before Before After Filter. Another issue is that these are all energy weapons. I was just thinking the same thing. For recoil in the post I'm referring to it as a whole, considering; actual weapon rise, rise overtime at max fire rate, and the visual recoil. The data below is up to date with Season of Arrivals and will be updated as soon as Beyond Light has been released and properly tested: Excellent aim assist & handling, low range, Excellent aim assist, low stability & handling, High aim assist, low stability & handling, Excellent range, low handling and stability, Excellent range & aim assist, low handling. Seasoned PVP players have a good understanding of the current PVP meta, and by extension, TTK values. Grasp, being the fastest firing pulse archtype, can reliably 3-4 burst an enemy in PVP. If you’re looking for a competitive advantage, these figures should point you to the most effective weapons out there. It would be a mistake to look solely at TTK values. That way I could pair it with a fusion rifle. If you like Claws it might be worth grinding out a Horrors Least; it has by far the best stats and perk selection, New comments cannot be posted and votes cannot be cast, More posts from the CruciblePlaybook community. Without full auto the lightweight has an advantage here, not to say that it doesn't still suffer this issue, it does, just less of a problem. Combining burst damage and time between bullets, TTK is the best indicator of a weapon’s lethality in PVP. However, after Shadowkeep shifted the sandbox of Destiny 2 radically, most players have shifted to using Pulse Rifles. Kill Clip – when active you will be able to 2 burst kill most targets with 6 headshots (excluding high armor targets). I haven't got a better roll than the Pinnacle one, it's close enough to perfect for me for now. These are the best pulse rifles in Destiny 2 for PvE, PvP, and Gambit in 2020 as of Season of Arrivals. I would like to love these. Rampage – the improvement to reliability this perk will offer your weapon when slaying will be quite beneficial. Times-to-kills are listed with optimal damage (maximum damage at close range) and damage falloff will dramatically affect the listed numbers (SMGs and sidearms in particular). Destiny 2 Help Forums Posted Date. This is a game changer. High Rate of Fire Pulse Rifles In Depth (Lightweight and Rapid-Fire Frame Review / Guide) Close. Lightweight will be great for those looking for the best Pulse Rifle shooting experience, something quick, reliable and versatile. Ricochet Rounds – Will offer internal zoom for better range as well as a great boost to Stability and a little Range stat. Their fire rate is what I feel is perfect; quick enough to allow you to keep continual damage on target while not being too fast where recoil becomes less manageable. With that perk, it feels like Auto Rifle with longer range. I recommend avoiding Rapid-Fire as they are simply weak weapons. no recommendation at all for zen moment and kill clip above all? I used the word “confident” because we all know Destiny – sometimes crazy things happen against all logic. Its important to differentiate between recoil and the speed of firing cadence, which are potentially both performance negatives. But what exactly does “ease of use mean”? The perk will still be top tier for just the huge amount of reliability it will offer. There body TTK is also unreliable, these have below average body shot damage that leads to a quite average body TTK which can jump to a poor body TTK if your opponent specs high armor. I give you that as far as recoil per burst the 2 Frames are essentially equal. As Mercules puts it: Ease of use is a combination of a weapon’s optimal crit percentage and its numerical stats such as stability, range, aim assist, zoom, etc. Team tactics, map knowledge, class builds, loadouts, game modes, gun skills and more. Maybe I could try using it again. For example, all adaptive hand cannons deal the same damage per bullet at the same rate of fire (RoF) and therefore have the same time-to-kill. Rampage – Will improve reliability only marginally but makes up for it by not requiring a reload. I'm on PC so the recoil isn't an issue. What differentiates legendary weapons are stat distribution and perks, but from a pure damage perspective, they all have the same TTK. This coupled with good stability perks (or mods that’s a given) will make you quite a force to be reckoned with. It's the grasp of Malok I never got in D1. Mercules has done an impressive job at testing and calculating TTK values for every weapon in Destiny 2.